Sep 18, 2007, 04:37 AM // 04:37
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#2
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Necro, no contest
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Sep 18, 2007, 05:41 AM // 05:41
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#3
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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not really. depends waht you want to do. If you want a traditional "haha, i have seventy(10) minions! i kill you now." then yeah necro. but a Rt/N can very easily maintain energy while spamming healing, condition removal, and damage on the frontline. not to mention tons of little bone minions running around. I personally prefer Rt/N.
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Sep 18, 2007, 04:06 PM // 16:06
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#4
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Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
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I prefer necro tbh.
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Sep 18, 2007, 08:45 PM // 20:45
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#5
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Krytan Explorer
Join Date: May 2006
Profession: Rt/N
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Rit/N can: Bomb, hex, heal, cause degen/conditions, and still maintain energy. Necros can only do 1 or 2 of those. That's why I bring a Necro hero, and make him hex/degen and bomb. Best of both worlds, yay!
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Sep 19, 2007, 07:51 AM // 07:51
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#6
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Necros are better at doing a few things very well. Rits are good at being half-assed in a billion things. Depends what you like.
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Sep 19, 2007, 10:58 PM // 22:58
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#7
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Krytan Explorer
Join Date: Mar 2006
Guild: Team Legacy
Profession: N/
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Necro/Mo or /Rt can do everything a Rt/N can do MM related, except he does it with 16 death magic instead of 12.
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Sep 19, 2007, 11:51 PM // 23:51
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#8
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Krytan Explorer
Join Date: Apr 2007
Profession: A/
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N/Mo>Rt/N
Necromancer can have 16 death magic and have up to 10 minions (and in conjunction with ghial staff, a minion master can have a level 28 flesh golem). However, a ritualist can increase the minion's health with spawning power. At level 14 spawning power, a minion health is increased by 56%, but the number of minions that one can control is limited to 8 only and the level is inferior (the Rt can only create minions up to level 16 usually and a level 21 flesh golem). They can, however, be effective on minion bombing because of [skill]Signet of Creation[/skill], but it can be more effective a Necro doing it even with no investment on spawning power. I prefer, however, a Necromancer/Monk, because they can use [skill]Karei's Healing Circle[/skill] to heal themselves and the minions after the use of [skill]Blood of the Master[/skill]. In addition, [skill]Renew Life[/skill] not only resurrect dead party members but heal your minions as well.
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Sep 20, 2007, 12:59 AM // 00:59
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#9
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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[skill]spirit's gift[/skill] heals your minions to. N/Mos dont really have an advantage there.
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Sep 20, 2007, 02:11 AM // 02:11
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#10
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Krytan Explorer
Join Date: Apr 2007
Profession: A/
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Quote:
Originally Posted by Coloneh
[skill]spirit's gift[/skill] heals your minions to. N/Mos dont really have an advantage there.
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That is somewhat true, but if there is someone who have enchantment removal, you are pretty much screwed. Also, Heal Area/Karei is better better it heals more, and you don't need to rely on dead corpses on healing your minions.
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Sep 20, 2007, 05:07 AM // 05:07
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#11
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Necro/Dervish IMO
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Sep 21, 2007, 03:19 AM // 03:19
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#12
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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enchantment removal as a counter in PvE is laughable. and your going to be creating more minions anyways. spirit's gift heals all of your minions and melee allies for 100 every time someone dies.
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Sep 26, 2007, 10:16 PM // 22:16
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#13
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Krytan Explorer
Join Date: Jul 2005
Location: Canada, Ontario
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[skill]spirit's gift[/skill] + [skill]explosive growth[/skill] = awesome
I use my ritualist as a Minion Master sometimes and all I hear from my party member is 'cool dude!'
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Sep 27, 2007, 07:18 PM // 19:18
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#14
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Wilds Pathfinder
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either one can MM very well.
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Sep 28, 2007, 08:06 AM // 08:06
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#15
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Banned
Join Date: Jul 2007
Location: Dragons Lair
Guild: United Farmers Of Europe[FOE]
Profession: W/
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lemme see, i like bot BUT
N/Rt=16 death magic wich produces level 26 flesh golems and lvel 18 minions
Rt/N=12 death magic wich proiduces lvl 21 flesh golems, lvl 16 minions
with the propper necro skills, u shouldnt need any healing from the other proffession's, although ur minion army is more sustainable this way
as for N/M the only time id use this is if i wanted to keep my minion army at top peak for longer amounts of time(wich i preffer in bigger areas), but N/Rt for minion bombing is fair fun!
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Sep 28, 2007, 08:15 AM // 08:15
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#16
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Quote:
Originally Posted by Ensign
Necro/Dervish IMO
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[skill]Aura Of The Lich[/skill] + [skill]Dark Bond[/skill] + [skill]Mystic Regeneration[/skill] = win
Maybe [skill]Taste Of Death[/skill] and [skill]Infuse Condition[/skill]
.. using [skill]Animate Bone Minions[/skill] and you have an almost invincible necro who can still upkeep a large army
P.S. [skill]Animate Flesh Golem[/skill] is an aweful mm elite....
Last edited by ~ Dan ~; Sep 28, 2007 at 08:17 AM // 08:17..
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Sep 28, 2007, 09:38 AM // 09:38
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#17
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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Necro is better at MMing. They might be even better at rit healing (see Sab's builds).
Why? Because, contrarily to Rits, Necros have a broken primary attribute, especially in PVE where things tend to die often.
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Sep 28, 2007, 09:48 AM // 09:48
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#18
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Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
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Personally I prefer primary necro as MM.
- Ganni
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Sep 28, 2007, 09:53 AM // 09:53
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#19
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Id say the Necro is better minion MASTER. Higher level minions, and more of them means they are more powerful in themselves.
However, the ritualist is the better minion BOMBER. [card]Explosive Growth[/card][card]Spirit's Gift[/card][card]Boon Of Creation[/card][card]Death Nova[/card][card]Jagged Bones[/card][card]Animate Bone Minions[/card]
makes for explosions and healing all over the place, but less minions. They are powerful more when they create or kill their minions, rather than the minions themselves being powerful.
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